LIGHTCONVERSE Software


Realistic-looking moving lights allow for accurate simulation of all parameters including split colors, gobos, prisms, frost, zoom, iris, parameter timing channels and blackout-while-move functions.

Features include live video input (media servers, cameras, etc.) and playback on simulated video screens (Full HD), LED simulation, DMX controllable objects (lasers, pyro, truss, sets, etc.), animated smoke, and customizable 3D object libraries (stages, trussing, props, actors, etc.).

Software updates are free of charge. There are no yearly subscription or renewal fees.

Available in 4 different levels: Design, Net-In, Media, and Unlimited, with real-time photo-realistic visualization starting at just $455.00 USD. Please see our Specs & Order page for more information.

Main Features

• Full 3D real-time visualization (8.5 megapixel rendering) of 32 DMX Universes with connection  
  to any ArtNet or sACN capable lighting console.
• Optional DMX In/Out hardware interface for connection to any DMX console.
• Direct connectivity with Hog3, Hog3PC, GrandMa consoles/OnPC, Hippotizer, Avolites consoles and simulators, Zero-88, Pangolin Laser Software, ETC, MagicQ and LightFactory.
• Bi-directional communication with the Hog 3 platform (Fixture selection, Pan/Tilt and Dimmer.
• Simulation of Digital Lighting fixtures such as High End DL and Barco units.
• Optional on-board controller.
• Instant high quality rendering (no wait time).
• Avi movies of your show can be recorded to send to prospective clients.
• User selectable resolution and video quality, frame rates of 25 - 100 FPS on most PCs.
• Easily visualize 100's of moving lights using a laptop.
• 32 independent video streams (live or avi) can be applied to any object (screens, walls, etc.).
• Transparent objects lighting (glass, water, water screens, etc).
• Full customizable 3D libraries include fixtures, staging, trussing, speakers, furniture, etc.
• 3D Import / Export of .DXF, .X (3DS), and .3DL (LightConverse) files.
• DMX controllable moving objects (trussing, staging, actors).
• DMX controllable camera for pre-visualization and recording of camera moves.
• Manual and DMX control of the view, camera field of view, ambient light level, and smoke level.
• 3D stereo glasses mode for added 3D realism.
• New fixture requests are completed in a matter of days (a “Fixture Constructor” is also
   included, allowing the user to add new fixtures to the library).
• Automatic horizontal and vertical view rotation
• Complete and accurate photometric visualization of all fixtures.
• Bloom, HDR and Specular light effects.
• Per pixel light calculations.
• Zoom, Iris, Prism, Dimmer, Strobe, CMY, and Frost effects.
• Gobo and prism rotation.
• Photo shadow for gobo projection.
• Volume shadow for beams.
• Customizable Scroller options.
• Manual beam (Follow-mode) Pan / Tilt positioning (used with optional on-board controller).
• Pan / Tilt Shape generator (used with optional on-board controller).

System Requirements

Critical Minimum Configuration:
- CPU: AMD Athlon or Intel Core
- 3D videocard: Shader-Model 2.0 compatible
- RAM: 512 Mb
- OS: Windows-XP x86 SP2
- HDD free space: 350 Mb
- USB port

Recommended Configuration:
- Quad core CPU Intel Core i7
- 3D videocard: nVidia GeForce GTX-285
- Triple channel RAM 6Gb (3*2048Mb)
- OS: Windows-7 x64
- HDD free space: 500 Mb
- 2 USB ports 

 LIGHTCONVERSE DMX-512 Interface

Can be used as an interface between lighting consoles and LIGHTCONVERSE software (DMX-IN), or as an interface between the software's onboard controller and lighting fixtures (DMX-OUT). It may also be used with LIGHTCONVERSE software to preview scenes from a lighting console before sending the DMX signal to the lighting fixtures (DMX-IN/OUT). USB connection.

Available in 4 different models: 512-SLIM, 1024-SLIM, 1536X, 2048X
Please see Specs & Order page for more information.

 
LIGHTCONVERSE Replay

Replay is small and versatile DMX controller that can be used where stand-alone type of control is needed, such as trade show booths, displays, clubs and architechural applications. The unit can be pre-programmed with up to 20 sequences of 24 scenes each via LIGHTCONVERSE software or by any DMX console. Direct control of sequences is possible via any PS/2 keyboard. May also be used as an interface between lighting consoles and LIGHTCONVERSE software (DMX-IN), or as an interface between the onboard controller and lighting fixtures (DMX-OUT).

Available in 4 different models: Replay 128, 256 512, 512-SLIM
Please see Specs & Order page for more information.