
LIGHTCONVERSE
Software

Realistic-looking moving lights allow for accurate simulation of all
parameters including split colors, gobos, prisms, frost, zoom,
iris, parameter timing
channels and blackout-while-move functions.
Features
include live
video input (media servers, cameras, etc.) and playback on
simulated video screens (Full HD), LED
simulation, DMX controllable objects (lasers,
pyro, truss, sets, etc.), animated smoke,
and customizable 3D object
libraries (stages, trussing, props, actors, etc.).
Software
updates are free of charge. There are no
yearly subscription or
renewal fees.
Available in 4 different levels: Design, Net-In,
Media, and Unlimited, with real-time
photo-realistic
visualization starting at just $455.00 USD. Please see our
Specs &
Order page for more information.
Main Features
• Full 3D real-time visualization (8.5 megapixel rendering) of 32
DMX Universes with connection
to any ArtNet or sACN
capable lighting console.
• Optional DMX In/Out hardware interface for connection to any DMX
console.
• Direct connectivity with Hog3, Hog3PC, GrandMa
consoles/OnPC, Hippotizer, Avolites
consoles and simulators, Zero-88, Pangolin Laser
Software, ETC, MagicQ and LightFactory.
• Bi-directional communication with the Hog 3 platform (Fixture
selection, Pan/Tilt and Dimmer.
• Simulation of Digital Lighting fixtures such as
High End DL and Barco units.
• Optional on-board controller.
• Instant high quality rendering (no wait time).
• Avi movies of your show can be recorded to send to prospective
clients.
• User selectable resolution and video
quality, frame rates of
25 - 100
FPS on most PCs.
• Easily visualize 100's of moving lights using a laptop.
• 32 independent video streams (live or avi) can be applied to any
object (screens, walls, etc.).
• Transparent
objects lighting (glass, water, water screens, etc).
• Full customizable 3D libraries include fixtures, staging, trussing,
speakers, furniture, etc.
• 3D Import / Export of .DXF, .X (3DS), and .3DL (LightConverse)
files.
• DMX controllable moving objects (trussing, staging, actors).
• DMX controllable camera for pre-visualization and recording of camera
moves.
• Manual and DMX control of the view, camera field of view, ambient
light level, and smoke level.
• 3D stereo glasses mode for added 3D realism.
• New fixture requests are completed in a matter of
days (a “Fixture Constructor” is also
included, allowing the user to
add new fixtures to the library).
• Automatic horizontal and vertical view rotation
• Complete and accurate photometric visualization of all fixtures.
• Bloom, HDR and Specular light effects.
• Per pixel light calculations.
• Zoom, Iris, Prism, Dimmer, Strobe, CMY, and Frost effects.
• Gobo and prism rotation.
• Photo shadow for gobo projection.
• Volume shadow for beams.
• Customizable
Scroller
options.
• Manual beam (Follow-mode) Pan / Tilt positioning (used with optional
on-board controller).
• Pan / Tilt Shape generator (used with optional on-board
controller).
System Requirements
Critical Minimum Configuration:
- CPU: AMD Athlon or Intel Core
- 3D videocard: Shader-Model 2.0 compatible
- RAM: 512 Mb
- OS: Windows-XP x86 SP2
- HDD free space: 350 Mb
- USB port
Recommended Configuration:
- Quad core CPU Intel Core i7
- 3D videocard: nVidia GeForce GTX-285
- Triple channel RAM 6Gb (3*2048Mb)
- OS: Windows-7 x64
- HDD free space: 500 Mb
- 2 USB ports
LIGHTCONVERSE
DMX-512 Interface

Can be used as an interface
between lighting consoles and LIGHTCONVERSE
software (DMX-IN), or
as an interface between the software's onboard controller and
lighting
fixtures (DMX-OUT). It may also be used with LIGHTCONVERSE
software to preview scenes from a lighting console before
sending the DMX signal to the lighting fixtures
(DMX-IN/OUT). USB connection.
Available in 4 different models: 512-SLIM, 1024-SLIM, 1536X, 2048X
Please see Specs &
Order page for more information.
LIGHTCONVERSE Replay

Replay
is
small and versatile DMX controller that can be used where stand-alone
type
of control is needed, such as trade show booths, displays, clubs and
architechural applications. The unit can be pre-programmed with up to
20
sequences of 24 scenes each via LIGHTCONVERSE software or by any
DMX console. Direct control of sequences is possible via any
PS/2 keyboard. May also be used as an interface between lighting consoles and LIGHTCONVERSE software (DMX-IN), or
as an interface between the onboard controller and
lighting
fixtures (DMX-OUT).
Available in 4 different models: Replay 128, 256
512, 512-SLIM
Please see Specs &
Order page for more information.